
- #SUPER STREET FIGHTER 4 UPDATE#
- #SUPER STREET FIGHTER 4 PS3#
+1F Advantage / -1F / (Dis)advantage / Equal - Used mainly to describe frame advantage / disadvantage for the attacker. Active period - The frames during which attack hitboxes are in effect. Landing stun - Number of frames after landing on the ground from mid-air before another action can take place. Total invincibility - Hurtboxes have no effect whatsoever. Hurtbox Area - where the character is vulnerable. Hitbox Area - from which the character's move is effective. Throw invincibility - Throw hurtboxes have no effect. Strike invincibility - Strike hurtboxes have no effect. Projectile invincibility - Projectile hurtboxes have no effect. Light, medium, heavy - Refers to the light, medium, and heavy buttons. 1,2,3,4,5,6,7,8,9 - Indicates the stick displacement direction, as for a standard numeric keypad. #SUPER STREET FIGHTER 4 PS3#
This means the analog stick when referring to a standard PS3 or Xbox 360 controller. Stick - The lever used to control the character's direction of movement.Most changes have been made to the newer characters, although no fighter has been left untouched. My advice is to control-f find your favourite character and peruse their alterations that way. The entire, gargantuan list of changes is below.
#SUPER STREET FIGHTER 4 UPDATE#
This update is free, and will happen on all three game platforms - PC, PS3 and Xbox 360 - at the same time. Continued abuse of our services will cause your IP address to be blocked indefinitely.All Super Street Fighter 4: Arcade Edition fighters will be altered via a Version 2012 update coming 13th December, Capcom has announced. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue.
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